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How much do you care about controlling a 3D game with the control stick? Cause the N64 version does control better, since the DS one only allows for D-pad controls (even when you use the control stick, it'll still control like a D-pad), unless you feel like using the touch screen for it, which can be rather awkward if you ask me, but as Stargazer for example said, some people are able to get around well with it.Tue 2nd Feb Here's a few things to question yourself.Which makes Super Mario 3D World the only 3D Mario game that forces you to hold a button to run no matter what. And I highly doubt they removed this control method for the Wii U version, so presumably you can still use it. I 100% the game back on the original DS by playing this way. Anyone else remember how the original DS came with the strap that had a little pad on it to wrap around your thumb and touch the screen like it was an analog stick? There was a control method based around that where you touch and then slide your thumb in a direction and the character either walks or runs depending on how far you slide. To top it off, SM64DS actually does have controls that let you run without holding a button. Every Wii U comes with a GamePad which has two built in analog sticks, and I still have to hold a button to run and still don't have full analog control? That's absolutely more archaic than SM64DS. Especially because at least SM64DS had the excuse of being on a system that had only a d-pad. And I actually did complain about that when the game came out because it's utter lunacy, but that was the golden game at the time and of course I got jumped on for daring to criticize.īut when it's a port of an old DS game, now it's suddenly okay to point out that having to hold a button to run is "archaic" and everyone's cool with it.
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Tue 2nd Feb "Don't you have to hold the run button in Super Mario World 3D World, both being on 3DS / Wii U, despite having an analogue stick (not counting if you use Wii Remote)? If you can live with that, then that is a very minor issue.".New challenge levels that are required to unlock these characters fit perfectly with the older content but definitely elevate the experience beyond a simple remake. The addition of Yoshi, Luigi & Wario are small yet noticeable tweaks that don't change the game enough to sour the core, but just enough to give things a distinct freshness. Thankfully this is without a doubt the biggest criticism of the game the rest of what this title has to offer is considerably bigger & grander than the original. Controlling the situation is by no means unbearable, but it certainly pales in comparison to its older sibling. You'll be spending almost your entire gametime holding down the run button, which in turn makes the plethora of acrobatics at you characters' disposal a lot more fiddly. Compared to the delicious, fluid, buttery smoothness of the original this DS outing feels clunky. Granted this game was a launch title so DS technology was still very much in its infancy, and given what they had to work with Nintendo did a very good job, but having access to both the N64 and DS version of the game on the Wii U Virtual Console only highlights just how different they are in practice.
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